
Transform Skyrim’s Combat With 23 Essential Combat Mods! (2025)
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MODS USED:
True Directional Movement by Ersh
https://www.nexusmods.com/skyrimspecialedition/mods/51614
Smoothcam by mwilsnd
https://www.nexusmods.com/skyrimspecialedition/mods/41252
Precision – Accurate Melee Collisions by Ersh
https://www.nexusmods.com/skyrimspecialedition/mods/72347
Precision Trail Replacer – Simple by ap05
https://www.nexusmods.com/skyrimspecialedition/mods/83544
Attack – MCO|DXP by Distar
https://www.distaranimation.com/mods/attack
One Click Power Attack NG by Bingle
https://www.nexusmods.com/skyrimspecialedition/mods/60878
No Recoil by Bobbyclue
https://www.nexusmods.com/skyrimspecialedition/mods/70668
NPC Block Loop Fix by Smooth
https://www.nexusmods.com/skyrimspecialedition/mods/151384
Animation Queue Fix by Ersh
https://www.nexusmods.com/skyrimspecialedition/mods/82395
For Honor in Skyrim by Smooth
https://www.nexusmods.com/skyrimspecialedition/mods/151478
Smooth Moveset – OAR by Smooth
https://www.nexusmods.com/skyrimspecialedition/mods/149713
Draw Fix – Move Equip Animation Fix by Smooth
https://www.nexusmods.com/skyrimspecialedition/mods/147478
SCAR – Skyrim Combos AI Revolution by Maxsu and Monitor144hz
https://www.nexusmods.com/skyrimspecialedition/mods/72014
ADXP I MCO elden rim moveset collection (SCAR) by Black
https://www.nexusmods.com/skyrimspecialedition/mods/72220
TK Dodge RE – Script Free by Maxsu and FBplus and Loop and Xing
https://www.nexusmods.com/skyrimspecialedition/mods/56956
Dynamic Dodge Animation by Smooth
https://www.nexusmods.com/skyrimspecialedition/mods/79598
Maxu Block Hit Overhaul by Maxu (for 1.5.97 only)
https://github.com/max-su-2019/MaxuBlockOverhaul/releases
Dynamic Block Hit by lSmoothl (For 1.5.97 only)
https://www.nexusmods.com/skyrimspecialedition/mods/100570
Valhalla Combat by dTry
https://www.nexusmods.com/skyrimspecialedition/mods/64741
Smart NPC Potions – Enemies Use Potions and Poisons by JaySerpa
https://www.nexusmods.com/skyrimspecialedition/mods/40102
Sanguine Symphony by Seb263
https://www.nexusmods.com/skyrimspecialedition/mods/148388
Dismembering Framework by Seb263
https://www.nexusmods.com/skyrimspecialedition/mods/126203
Next-Gen Decapitations by Seb263
https://www.nexusmods.com/skyrimspecialedition/mods/135254
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⏱️ TIME STAMPS
00:00 Introduction
00:54 Giveaway!
01:28 Essential Mods
04:24 Must-Have Fixes
05:19 Combat Animations
09:36 Gameplay Mods
11:46 Visual Add-ons
14:54 Ending~
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コメント (35)
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Hey everyone! Thanks for tuning in as always! Hope you enjoy this or at least get a few mods out of the video.
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if this isnt a hack n slash or a dark souls mods ill be surprised
Diverse NPC Movesets is a better choice for NPC animations IMO. Makes them far more varied and less predictable.
Maxsu block overhaul version 0.24a works on 1.6.1170 I have 0 issues and dynamic block hit is working in my game. Valhalla is also not recommended for use with for honor in skyrim if you use the all in one if you use the separate animations it’s fine but using the all in one requires sekiro combat and modern stagger lock which can also be paired with poise stagger overhaul (NG if you’re on 1170) with the appropriate patches.
Hey could you do a more specific mod list that focuses on creating the most realistic and grounded combat for Skyrim with none of the super flashy over the top animations. Basically as close to a medieval combat experience in Skyrim as possible.
these moveset mods are very impressive, and we’re living in an amazing era for modding
but, it might be an impopular opinion, I still like my skyrim to feel like Skyrim. Some of them are too flashy for me
list 10 mods that require 50 other mods…
Thanks for the automatic dubbing, I was already watching your videos. Now it’s even better. Brazil with you. Sorry for the Google Translate errors.
NPCs Use Potions has most of the features of Smart NPC Potions with just different implementation and Jay endorses and uses it so you might want to consider that one. You can also use both together to increase variety and frequency of potions to increase difficulty.
Anyone knows that music in the beginning??
Full Impact Overhaul came & went?
I wonder what’s your take on Elden parry. Is it worth it?
thanks to you for all the hard work on mod show cases you provide
by the way what is that armor you use on 2:14 and 5:50 ?
Do you guys experience any crash when using Sanguine Symphony? Its a great mod but for me its been crashing pretty frequently when in Combat 🙁
Hope the Author of ‘For Honor In Skyrim’ Is able to get those move sets working with NPCs in the future for consistency.
Can you make a tutorial on adding/removing mods?
Y justo ayer andaba buscando mejoras de combate <3
I think there’s something wrong with the discord link. I was trying to join for eldergleam, but the one on this video and on the wabajaack download don’t work.
Thank you superb showcase as always man 😉
To be honest that’s what I fear the most for TES VI … the combat ^^
there are a lot of skyrim mod youtubers already done this kind of combat mod videos every year, and using almost the same mod list too. No one doing much mod about new contents(quest,landmass) or balancing the game(economy,loot drop…)though.
what armor mod is that
I do all my combat in 1st person. But alas the combat animation mod doesn’t work on Xbox 🤷 regardless of load order
A bit suprised not to see some newer or simpler stuff.
BFCO is better than MCO doesn’t need the patches to fix it and supports one click power attack, jumping attack and direction attacks.
SCAR 2.0 is on github
Dodge MCO is way easier to set up on the latest versions of Skyrim than TK dodge that involves installing multiple mods and manually deleting bits or Pandora patches.
Newer combat ovehauls like Chocolate Poise Plus and Plus Combat.
I would also add a timed block, Hellblade Timed Block or Simple Timed Block and some movesets to go with BFCO/MCO like BFCO – MCO – Diverse NPC Movesets
which add loads in one simple install.
What? Maxsu block overhaul doesn’t even come with a .dll file, it’s a behaviour based mod… It’s compatible with AE. Also why disable the recoil feature completely? Use Recoil Redefined: it will play the recoil anims only when a certain stamina threshold (user configurable) is reached.
THIS!!!! This is the video I’ve been wanting you to make for some time!
And you did a fantastic job! Great camerawork, and great explanations of all of the mods!
I do think this combo of mods is the perfect setup for Skyrim combat.
. . . . at least until modders come up with better ones!
This is also why I have been waiting eagerly for your “Ultimate Eldergleam”!
You seem to have a good overview of which mods to select that work well together.
I have been using your “Eldergleam NG’ list as a base for modding for a while now, and even after adding well over 1000 additional mods to it, it still is incredibly stable and solid in its fps.
I have also been trying out a lot of other wabbajack lists, and can honestly say that none have run as smoothly as yours.
I’m not sure what you did, but with every other list I have tried so far I get a LOT of stuttering even when experiencing high fps, while yours very seldom stutters and seems to stay at a solid 61 fps for 90% of the time. I have an rx7800xt GPU, a 7800x3d CPU and 32gb of ram. Not the most powerful, but not a slouch either, and yet like I said pretty well every other list i try gives me a lot of stutters.
I have come to trust your good understanding of how to create a stable modlist.
Maxsu Block Overhaul works on 1.6.1170. I never had any issues.
I really hope i’ll see modern attack pace in one of these videos eventually, its so good and kinda underrated ngl.
how do u get the small circle in TDM lock on reticle?
I swear to god these channels just keep remaking the same god damn videos over and over and over and over and over…
0:25 Skyrim’s combat sucked even back in 2011.
As always a really good mods showcase with the camera work and editing, the combat mods you mentioned blend and work so seamlessly together that it kinds feels unreal tbh.
Also do you think it would be possible for you create a few more similar videos like this one? Something like “Transforming Skyrim’s Graphic/NPCs/Animations” And etc? I think it would be pretty neat to have a kind of mini series based on this, it’s upto you!
I like it when my screen looks like 12 angle grinders simultaneously destroying a block of high carbon steel every time I slice a loaf of bread with my sword. I also want it to sound like an anvil in a cement mixer in an empty concert hall. That’s good combat.
Thank you for putting in the effort of installing and testing these mods and compiling them in videos like these. It’s very useful to many people since many mods don’t show their content very well on the Nexus itself. Much appreciated 🙂
Also, what armor is used at around 0:25? The hooded person with the Standing Stone, in case my timestamp is slightly off.
TK dodge is garbage, I got stick of having to install like 15 different mods to get it up to date and working. I deleted them all and replaced it with the dodge overhaul from MCO… not much point using their attack system and not their dodging system. There are sound effects, the animations are far cleaner, there are multiple types of dodge (step and roll, depending on input) and more directions to dodge in. One mod, works way better, no reason to use TK dodge anymore. It needs like 5 different versions of the same mod to work, and then like 5 different patches to work with Pandora, which everyone should have used to replace Nemesis already.
The majority of mods you listed as only working on a downgraded version of the game also already work on my AE that has not been downgraded at all and is on the most recent patch… without any third party patches. They already work on on the most recent version of AE… block overhaul and dynamic block hit 100% work on any version of AE.
Pandora was definitely worth a mention in a video consisting of animation overhauls that rely on Nemesis or Pandora to work… it’s now possible to change the animations of every creature in Skyrim, not just the playable races. Seriously, no mention? Huge new capabilities, already tons of creature reworks that have new animations?
I feel like you’ve done a lot of great mods dirty, too. There are tons of new mods in the combat category on the Nexus that overhaul the combat for the entire game. De-levelling the game, overhauls similar to requiem, wound systems… there’s hundreds of obscure, new mods that aren’t getting the spotlight they deserve. But of course, True Directional Movement and Smoothcam get features for the 15th year in a row. This is like a list of the top 5 mods at the top of Nexus that everyone has already seen
Does the newest Eldergleam have all this setup already?